I Hate Fast Travel


I hate fast travel. It certainly serves a useful function, but it’s a feature that’s power is easy to overlook and abuse. Fast travel has practically become a given in open-world games, which seems a little backwards because companies market their titles on massive worlds that they then let players move across in an instant with little to no cost or consequence. At its worst, it disconnects players from everything between point A and point B, shrinking worlds down to menu interaction and distracting players from the vision that developers most likely intended.
It takes an expansive, non-linear experience and squeezes it into a tiny hallway where players are no longer on a journey, but rather a quick path to being “done” with a game. The obvious counter to everything I just said is to not use it, but that actually leads me to what I hate most about fast travelling: in too many titles, it feels unavoidable. And that’s mostly because the act of manually travelling to a specific location is pretty boring.
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